Before I begin, I would like to cleear something up concerning my last article. I erroneously stated that Junk Synchron and Elder of the Six Samurai can be used to make Legendary Six Samurai – Shi En. This is false as their combined Levels is 6, not 5. For some reason, my mind was thinking that Elder was a Level 2 monster and that’s where I made the mistake. For that, I apologize.

With that out the way, we’re currently in the wake of Extreme Victory and getting ready for the Summer 2011 releases in the TCG, such as Hidden Arsenal Special Edition, Starter Deck: Dawn of the Xyz, and Gold Series 4: Pyramid Edition. However, there’s one Summer release that’ll get everyone talking: Generation Force, the first pack of the new Yu-Gi-Oh ZEXAL series.

Generation Force adds new Xyz Monsters introduced in the aforementioned Starter Deck, as well as adding new Archetypes to the table while supporting previous ones. This article will take a closer look at some of the cards in the set.

DISCLAIMER: Most names used in this article refer to their Japanese names. English names may be different.

Gagaga Magician is the first card of the set, a Level 4 DARK Spellcaster-type monster with 1500 ATK and 1000 DEF. However, you can change his Level to be anything between 1 and 8 during your Main Phase. This would be great for Synchro Summons, but you’re unfortunately unable to use Gagaga as Synchro Material. Therefore, you can use him as Xyz Material instead. But there’s another use for his Level manipulating effect: Rituals. Make him a Level 8 monster and you’re now able to summon any Ritual Monster in the game!

Another useful monster that’s near the front of the pack is Goblindbergh. This Level 4 EARTH Warrior-type monster has 1400 ATK and 0 DEF, and when Normal Summoned, you can Special Summon a Level 4 or lower monster from your hand, then switch this one to Defense Position. Unlike Gagaga, you can use this card as Synchro Material, so you can summon a Level 4 Tuner like Rose, Warrior of Revenge to make a Level 8 Synchro like Stardust Dragon! Or you can make a Rank 4 Xyz Monster like Number 39: Utopia!

Jawsman is a rather interesting card. This Level 6 WATER Beast-Warrior-type monster has 2600 ATK and 1600 DEF, but can’t be Special Summoned. In addition to that, you need to Tribute a WATER monster to Tribute Summon it. However, for every other WATER monster you control, he gains 300 ATK! Treeborn Frog makes summoning this guy easy, and you can even get Fishborg Blaster out before summoning this guy to give him a little boost. Or you could follow up a play from Superancient Deepsea King Coelacanth and get out a major behemoth of a card!

One of the new Archetypes in the set is the Bugman Archetype, which gives a new spin to the Gadget Archetype of deck-thinning. Bugman X, Bugman Y, and Bugman Z can Special Summon each other upon their Normal Summon if you control the next one in the line. For example, if you Normal Summon Bugman X while controlling Bugman Y, you can Special Summon Bugman Z from your Deck! The same applies when Normal Summoning Y with Z, and Z with X. All three of these cards are Level 3 DARK Fiend-types with different ATK and DEF: X has 0/2000, Y has 1400/1600, and Z has 0/1500. All three of these cards are best in the Graveyard because, by banishing them, you can Special Summon Super Bugman, a Level 4 DARK Fiend-type with 0 ATK and 3000 DEF. He summons in Defense Position, but with a DEF that high, that’s good. However, all monsters in Attack Position have their ATK and DEF switched, including himself. So if you switch him to Attack Position, you have a 3000 ATK monster!

Another new Archetype is the Wind-Up Archetype, a group of monsters based on old-fashioned wind-up toys. Most of them can only use their effects once while face-up, so they need to be flipped face-down or bounced back to the hand to be able to use their effects again. Wind-Up Soldier, for example, is a Level 4 EARTH Warrior-type monster with 1800 ATK and 1200 DEF, but can increase his Level by 1 and ATK by 400 until the End Phase. Wind-Up Magician is a Level 4 FIRE Spellcaster-type monster with 600 ATK and 1800 DEF that, when another Wind-Up activates, can summon a Level 4 or lower Wind-Up from the Deck! Other Wind-Up monsters can increase their Levels to 5, along with their ATK, making them useful for both Synchro Summons and Xyz Summons.

As of late, Fish-type monsters have been used to swarm heavily. Sea Serpent-type monsters have been rather lackluster barring a few, such as Deep-Sea Diva. Aqua-type monsters have generic abilities and uses. All three of these now get something in common with this set: the Banish Pile. Big Jaws comes earlier in the set, but can work with these cards that I’m about to talk about. This Level 3 WATER Fish-type has 1800 ATK and 600 DEF, but banishes itself after it attacks. Spearfish Soldier is a Level 4 WIND Sea Serpent-type monster with 1700 ATK and 1000 DEF, but gains 100 ATK for every Fish, Aqua, and Sea Serpent-type monster you have banished. Fly-Fang is a Level 3 WIND Fish-type monster with 1600 ATK and 300 DEF that inflicts Piercing Battle Damage, and banishes itself until your Standby Phase when it inflicts damage. Air Orca is a Level 3 WIND Sea Serpent-type monster with 1400 ATK and 300 DEF that can banish a Fish, Aqua, or Sea Serpent-type monster in your hand to destroy a card your opponent controls, then banishes itself until your Standby Phase. Wing Tortoise is a Level 3 WIND Aqua-type monster with 1500 ATK and 1400 DEF that can Special Summon itself from your hand or Graveyard when a Fish, Aqua, or Sea Serpent-type monster of yours is banished. All of these work well together to make an interesting deck type.

Psychic-types gain a couple of monsters as well, such as Space Time Police, a Level 5 WIND with 2300 ATK and 1500 DEF that can banish a card your opponent controls when Special Summoned. That banished card then Sets itself back to the field when this card leaves. This can be useful in getting rid of a threat like Stardust Dragon or Legendary Six Samurai – Shi En. Time Escaper is a Level 2 EARTH with 500 ATK and 100 DEF that can discard itself during either turn to banish a Psychic-type you control until your Standby Phase. This can help them avoid being destroyed or can help fuel Psychic Feel Zone.

The new Duel Terminal Archetypes get some monsters in this set as well. Gem-Knights receive Gem-Elephant, a Level 3 EARTH Rock-type with 400 ATK and 1900 DEF that can bounce itself. This is useful because it’s other effect can only be used once, like the Wind-Up monsters: you send a Level 4 or lower Normal Monster in your hand to the Graveyard to have it gain 1000 DEF during damage calculation. This can be useful in blocking strong attacks each turn.

The Laval Archetype gets Laval’s Magma Artillery, a Level 4 FIRE Pyro-type with 1700 ATK and 200 DEF, and can discard a FIRE monster twice each turn to do 500 damage for each one. A little bit of burn while fueling the Graveyard for the various effects the Laval monsters have is always a good thing to have, and that 200 DEF makes him a Rekindling target to boot!

Gishkis get Gishki Diviner, a Level 3 WATER Sea Serpent-type with 1200 ATK and 800 DEF. This card allows you to call out any card in the game, then look at the top card of your Deck. If you called it right, you add that card to your hand. Otherwise, it goes back on top. Either way it’s a win-win because if you called wrong, you know what you’re gonna draw next turn, so you can plan accordingly. Use this with Convulsion of Nature to get a card every turn!

The Gusto Archetype gets Gusto Codor, a Level 3 WIND Winged Beast-type with 1000 ATK and 400 DEF. If it’s able to destroy a monster in battle, you can Special Summon a WIND Psychic-type with 1500 or less DEF from your Deck. This basically means all Gusto monsters that are Psychic-type, but can also call upon things like Genetic Woman, Psi-Blocker, and Space Time Police.

Gear-Gearano is a Level 3 EARTH Machine-type with 500 ATK and 1000 DEF. Yay! He’s a Machine Duplication target! You can Tribute him to Special Summon a Level 4 Machine-type from your Graveyard, with it’s effects negated, however. That means you can swarm with three beatstick monsters that you probably ditched for Future Fusion. I can see this card being a topic for “Can We Break It?” in the near future.

Evil Puppeteer from Hell is a Level 7 DARK Fiend-type with 2700 ATK and 500 DEF that can discard a card to take control all of your opponent’s Level 3 and lower monsters until the End Phase. However, you can’t use their effects, Tribute them, or use them as Synchro Material. You can still use them as Xyz Material, and can even attack with them, so there’s something this card can do. I just can’t see it yet. :/

Ghost Ship is a Level 5 LIGHT Fiend-type with 1900 ATK and 1000 DEF that can only be summoned by banishing a LIGHT monster in your Graveyard. This can be useful in getting an easy Synchro Summon or Xyz Summon.

Real Crusader can be termed as a poor-man’s Thunder King Rai-Oh. This Level 4 EARTH Warrior-type with 1800 ATK and 1200 DEF Tributes itself to destroy a Special Summoned Level 5 or higher monster.

Big Emperor Penguin I’ll pass over, since Brandon already mentioned it in his last article “Shooting Quasar Penguins?”.

Some of the Xyz Monsters in this set are rather…lackluster. Number 17: Leviath Dragon is a Rank 3 WATER Dragon-type with 2000 ATK and 0 DEF that can gain 500 ATK by detaching an Xyz Material, but can’t attack directly when there are no Xyz Materials attached to it. Aero Shark is a Rank 3 WATER Fish-type with 1900 ATK and 1000 DEF that can detach an Xyz Material to inflict 100 damage for every banished monster you have. Number 34: Electronic Computer Beast Terabyte is a Rank 3 DARK Machine-type with 0 ATK and 2900 DEF and needs 3 Xyz Materials, but can detach one to take control of a Level 4 or lower Attack Position monster your opponent controls from the turn. Wind-Up Zenmaister is a Rank 4 EARTH Machine-type monster with 1900 ATK and 1500 DEF that gains 300 ATK for every Xyz Material it has. It can also detach one to flip a monster face-down until the End Phase, where it flips back into Attack Position. Useful for the Wind-Up Archetype. Empty Space Sea Serpent Levial is a Rank 3 WIND Aqua-type with 1800 ATK and 1600 DEF that can detach an Xyz Material to summon a Level 4 or lower monster that’s banished, whether it’s yours or your opponent’s.

Finally, there’s Tiras, Keeper of Genesis, a Rank 5 LIGHT Fairy-type with 2600 ATK and 1700 DEF that can’t be destroyed by card effect as long as it has an Xyz Material. Also, at the end of the Battle Phase when it battles, you can destroy any monster your opponent controls. However, you have to detach an Xyz Material during your End Phase. This was upgraded to Secret Rare, and it overhyped in my opinion.

Time for Spell Cards! Wonder Wand is an Equip Spell that equips to a Spellcaster-type monster, giving it 500 ATK. You can, however, send the equipped monster to the Graveyard to draw 2 cards. I can see this card being an Ultra Rare easy.

Thunder Short is a new burn card for Chain Burn players, doing 400 damage for every monster your opponent controls. Use this with Ojama Trio for an easy 1200 damage, and follow up with Just Desserts for 1500 more!

Aqua Jet might not let your Fish, Aqua, and Sea Serpent-type monsters get priority attacks, but it does give one of them a 1000 ATK boost permanently. You can also use Surfacing to summon one from your Graveyard in Defense Position, as long as it’s Level 3 or lower.

Virus Mail is a Continuous Spell that lets you pick a Level 4 or lower monster and have it attack directly that turn. However, you need to send it to the Graveyard at the End Phase. Could be used in some Gladiator Beast builds.

Legendary Wind-Up is a Quick-Play Spell that flips all face-up Wind-Up monsters you control to face-down Defense Position, allowing you to reuse their effects next turn. Wind-Up Factory is a Continuous Spell that adds a Level 4 or lower Wind-Up monster from your Deck to your hand whenever a Wind-Up monster activates its effect, although this is done once per turn.

Fish and Kicks can banish any card on the field, but only if you have 3 or more banished Fish, Sea Serpent, and/or Aqua-type monsters. Future Glow is a Continuous Spell that banishes a Psychic-type monster in your Graveyard to give all of your Psychic-types an extra 200 ATK for each Level that monster had. Vylon Filament is an Equip Spell that equips to a Vylon monster, allowing them to attack freely without fear of what’s face-down. It can also replace itself with another Vylon Spell Card. Garudo’s Quill Pen can return 2 WIND monsters in your Graveyard to your Deck to bounce a card on the field. Useful in getting back lost Reborn Tengus or Dragunity monsters.

Unprepared Danger is a Trap that triggers when your opponent gains Life Points, destroying one of their monsters. Poseidon Waves can negate an attack, then do 800 damage for every Fish, Aqua, and Sea Serpent-type monster you control.

Over Wrench is a Trap that doubles the ATK and DEF of a Wind-Up monster you control, then bounces it back to your hand during the End Phase. Evil-Spawning Riverbed triggers whenever one of your Fish, Aqua, or Sea Serpent-type monters is banished, adding a Level 4 or lower one to your hand from your Deck.

Oh F!sh! is a Counter Trap that shuffles a banished Fish, Aqua, or Sea Serpent-type monster into your Deck to negate an Effect Monster’s effect and destroy it. Bright Future returns 2 banished Psychic-type monsters to your Graveyard to draw a card. Past Image can banish a monster your opponent controls if you control a Psychic-type monster, returning it during the Standby Phase.

Quickening of the Flame Swirl is a Counter Trap that sends a Laval monster in your hand to the Graveyard to negate a Trap Card and destroy it. You can also return it to your hand by banishing 2 Pyro-type monsters in your Graveyard. Gravel Cane is a Trap that bounces a Spell/Trap from both sides of the field.

The TCG expands on the set, as always. For OCG Imports, we’re getting 9 HERO cards and Steelswarm Roach. Roach is a Rank 4 DARK Fiend-type with 1900 ATK and 0 DEF that can detach an Xyz Material to negate a Special Summon of a Level 5 or higher monster and destroy it. As for the HERO monster, we’re getting Elemental HERO Flash, Elemental HERO Nova Master, Masked HERO Vapor, and Vision HERO Trinity. That said, we’re also getting Mask Change, since it’s needed to summon Vapor.

As for TCG Exclusives, we get Orient Dragon, a Level 6 WIND Dragon-type Synchro with 2300 ATK and 1800 DEF that banishes a Synchro Monster your opponent controls when it’s Synchro Summoned. We also get Adreus, Keeper of Armageddon, a Rank 5 DARK Fiend-type with 2600 ATK and 1700 DEF that can detach an Xyz Material to destroy a monster your opponent controls. Oh yeah, it’s also a dark, demonic version of Tiras. There’s also Lost Blue Breaker and Sea Lancer, but their effects aren’t known as of yet, although the latter is a Level 5 WATER Beast-Warrior-type monster. That’s all that’s known at this time.

Generation Force has mixed feelings from me.  I’m honestly not all that excited about Xyz Monsters, since they feel like a step back from Synchro Monsters. I’ll talk about that more next time. Until then, this is MystikX, signing out.

 

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