With the release of Hidden Arsenal 4 and Extreme Victory, several decktypes gained significant power boosts.  One particular decktype I’ve been fooling around with happens to be a Fabled archtype, and all of the pieces have been released with this set, along with a powerful, splashable new ally.

When it comes to building a “Fabled/The Fabled” – based deck, there are many different options, and everyone seems to have an opinion on what to put into it.  Different variants, like Flamvell based and Unicore based decks, have differing strategies, but I decided upon a turbo deck that focuses on summoning Fabled Ragin in order to draw more cards.  Just fits my playstyle, and it’s very fun when it goes off.  Besides, who doesn’t like drawing exta cards?  Here’s what I came up with:

Ragin Turbo:  42 Cards

Monsters: 29

3 Fabled Grimro
3 The Fabled Cerburrel
3 The Fabled Chawa
3 The Fabled Ganashia
3 Fabled Krus
3 The Tricky
3 Reborn Tengu
1 The Fabled Nozoochee
1 Fabled Kushano
1 Glow-Up Bulb
1 Level Eater
1 Morphing Jar
1 Plaguespreader Zombie
1 Dandylion
1 Snipe Hunter

Spells: 12

2 Mystical Space Typhoon
2 Monster Reincarnation
2 Pot of Avarice
1 Dark Hole
1 Mind Control
1 One for One
1 Card Destruction
1 Monster Reborn
1 Giant Trunade

Traps: 1

1 Treacherous Trap Hole

Extra Deck: 15

2 Formula Synchron
1 The Fabled Unicore
1 Ally of Justice Catastor
3 Fabled Ragin
1 Gaia Knight, the Force of Earth
1 Brionac, Dragon of the Ice Barrier
1 Black Rose Dragon
1 Ancient Sacred Wyvern
1 Stardust Dragon
1 Scarp Dragon
1 Trishula, Dragon of the Ice Barrier
1 Fabled Leviathan

Yes, that happens to be a great mass of monsters, and yes, this deck has several weaknesses, but I’ll address those in a moment.  Let’s break this deck down and see how it works, shall we?

Most of the monsters in this deck, I run the maximum allowable amount, with the exclusion of a few.  Fabled Grimro simply must be ran in a playset.  It’s a crucial part of your deck, being able to search any Fabled/The Fabled card from your deck to your hand allows you to piece together combos that would otherwise not be possible.  Equally as important are the three Fabled Krus.  When discarded, they alow you to special summon any level 4 or lower “Fabled” monster from your graveyard, except for itself.  Since the majority of your turns involve discarding cards to the graveyard, it only adds potential for huge turns.

Speaking of huge turns, they simply wouldn’t be possible without the ability to synchro summon.  That’s were our tuners come in handy.  Included in threes are The Fabled Cerburrel and The Fabled Chawa.  Cerburrel is a level 2 tuner that revives itself if discarded to the graveyard, and also works well with the heavy discard theme of the deck.  Chawa is a level one tuner that allows you to special summon it from your hand by discarding one “Fabled” monster from your hand.  So, it’s rather easy to get our tuners onto the field when we need them.  In order to synchro summon, we need non-tuners to pair with them, and this is remedied by….

…The Fabled Ganashia, The Tricky, and Reborn Tengu.  Those three monsters are your most-used non-tuners in the deck, and as such we will run the maximum number allowed in the deck.  The Fabled Ganashia special summons itself from the graveyard after being discarded, and gains 200 attack.  A level 3 1800 ATK beatstick is nothing to sneer at, and it pairs perfectly with Cerburrel to make Fabled Ragin.  The only downside to it is the fact that it is removed from play once it leaves the field after its special summon trick, so be wary of that.

The Tricky is a level 5 monster that can be special summoned by discarding one card from your hand.  It fits perfectly within our discarding theme, and it’s also a big-level non tuner that we can utilize to make bigger synchro summons.  For example, you can discard Cerburrel with The Tricky’s effect, special summon the both of them, then synchro summon into Black Rose Dragon to clear the field, and you still haven’t used your normal summon.

However, my favorite out of the group has to be Reborn Tengu.  Quite a bit of hype surrounds this Level 4, 1700 ATK monster.  Whenever it leaves the field, you get another one from your deck.  Think about that for a second.  If it’s destroyed, or bounced, or even used for a synchro summon, it fetches another one.  Very valuable to defense early game if you have a sub-par hand, and it helps the deck explode with a flurry of synchro summons.  My favorite trick with this guy?  Use up 2 Tengus, then Pot of Avarice the 2 in the grave back for more shenanigans.

Now for the single-count monsters.  Since Fabled Ragin’s effect lets us draw until we have 2 cards in hand, it’s excellent when we’re able to extend our entire hand, and then synchro summon it.  However, there’s going to be times where you can bring Ragin out, but have more than 2 cards in hand, thus making the synchro summon pointless.  The Fabled Nozoochee, Snipe Hunter, and to an extent Fabled Kushano help to rid yourself of useless cards to continue the punishment.  Nozoochee lets you discard a “Fabled” monster to special summon it, and then special summon a level 2 or lower “Fabled” monster right after that.  You can eliminate 3 cards to go into Ragin quickly.  Snipe Hunter rids you of threats while allowing you to empty your hand for more Ragin summons.  Fabled Kushano’s favorite place in the whole world is in the graveyard, despite it being a level 3 tuner.  While in the graveyard, you can discard a “Fabled” monster to bring it to your hand.  This activates the Fabled monster’s effect, hopefully powering you toward victory.

As for the last five monsters in the deck, they are used as support monsters to further your position in the duel.  Plaguespreader Zombie loves the graveyard as well, and helps with hand control as well as being a tuner.  Glow-Up Bulb allows you to do similar tricks like Plaguespreader, but instead sending the top card of the deck to the graveyard instead.  Dandylion is more fuel for your discard effects, and the tokens it generates can help summon Formula Synchron and Trishula as well as provide defense in a pinch.  Morphing Jar is included because it forces your Fabled effects to go through along with drawing a brand new hand.  Chances are that you’ll win the duel if you can flip Morphing Jar on your turn.  Finally, I turn to Level Eater.  More often than not, he’s going to be your target with One for One, and his ability to continously resurrect himself over and over and his level-altering abilities allow you to toolbox virtually every synchro monster in your extra deck.  For example:

– Discard Level Eater to special summon The Tricky
– Discard The Fabled Cerburrel to Special Summon The Fabled Chawa.
– Lower Tricky’s level by 1 to summon Level Eater

It’s a common scenario which could lead to a level 2, 5, 6, or 7 synchro monster.  Just think of what you could do when your field is developed after a turn or two.  You can summon just about anything you’d need with Eater’s help.

With the spell and trap lineup, it’s fairly straight-forward.  Since you’re discarding so many monsters into the graveyard, Pot of Avarice allows you to reload the best ones at the time and draw even more cards.  On the same note, Monster Reincarnation is also included because of the ability to “toolbox” your graveyard, and to rid yourself of a (then) useless card to get to a Ragin easier.  As Gravekeepers are still rampant (And a serious thorn in this deck’s side) I main deck 2 Mystical Space Typhoon.  They clear the way for OTKs, and get rid of opposing Solemn Warnings/BTH/anything that could annoy you.  The basic staples are still present in Dark Hole, Monster Reborn, and Giant Trunade.  Each of those cards can swing the duel in your favor.  Card Destruction makes the cut since the majority of my Fabled/The Fabled cards activate when discarded.  I can flood the field with my “Fabled” effects while gaining a new hand to power through the opponent.  I main deck a LOT of tuners, so Mind Control is needed to create even more explosive turns.  One for One gets me Level Eater or Glow-Up Bulb (ideally) but can also fetch Chawa in a pinch.  Finally, we arrive at my lone trap card, Treacherous Trap Hole.  I thought about including a real trap line-up that included cards like Phoenix Wing Wind Blast, but I just like Treacherous more.  It’s very unexpected, and can break apart awesome set-ups.

Now, this seems like a very explosive strategy that requires a lot of planning, and it does.  When it goes off, it feels very rewarding to pull of a complex series of synchro summoning.  However, several things throw a wrench into our plans, including:

– Royal Tribute.  Say goodbye to the majority of your hand

– Necrovalley.  Lots of your cards still work under it, but several key ones do not, like Monster Reincarnation, Fabled Kruz, and Monster Reborn

– Effect Veiler.  Nothing sinks your momentum like committing for a Ragin play just to get Veiler’d.  You can come back from it, but it is a pain.

– Royal Oppression.  It wrecks your main strategy, but you do main deck several outs to it.

I sincerly hope you’ve enjoyed this article.  It’s been a while since I’ve written one, so I apologize if I’m a tad rusty.  Any comments, questions, or suggestions can be forwarded to PDtamer02@hotmail.com.  Again, thank you for reading, and I’ll attempt to hammer out a new deck profile soon!

– Josh


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